Post by malautomedonte on Mar 12, 2020 6:25:37 GMT 1
Yesterday out of curiosity I have tried to make OR 7.1 run with Shademe Enhanced in order to get shadows also in the interiors... Well, it worked! Unfortunately the shadows rendering for interiors is quite buggy, but it is a big achievement nontheless. I'd like to ask if anybody of you tried this and would like to share the INI settings for shademe. What I am trying to achieve is letting OR take care exclusively of exterior shadows and shademe of the interior shadows rendering. Is it possible? Will it create bugs or incompatibilities with OR?
I hope I am not OT, but since OR does integrate shademe I think I am not.
Post by silentprayercg on Mar 18, 2020 11:32:10 GMT 1
Did this plugin make interior shadows though? I don't see any proof of it in nexus page and it says "Note: This mod has been made obsolete by the new shadow rendering available in Oblivion Reloaded 7.0.0. Please prefer using that mod instead of this one." and no pics also
it says that it stop shadows pop up or something like that and extend limit of interior shadows, if i understood right
it would be very nice if it possible to achieve interior shadows from any light source, it would make oblivion graphics much expressive but of course oblivion has many fake floating light sources to adjust general lighting, and they will cast shadows too, not only actual light sources like torches and firepits and stuff
Post by malautomedonte on Mar 19, 2020 20:38:20 GMT 1
Yes I am talking about interiors only, since OR's shadow system already manages the exterior shadows. What I am using is shademe enhanced, which comes with an INI file that has been set up by the author, allowing you to get interior shadows without touching the file. You just need to change a couple of options in the Oblivion.ini file (iActorShadowCountExt and iActorShadowCountInt, setting them to 100). In case you do not use OR you will also get the exterior shadows of course. Shademe enhanced works, but is very resource intensive and buggy: interior shadows will disappear as you move your camera and reappear again, shadows from various objects will overlap and will also clip through walls and such (there are a couple of options in the ini that prevent this from happening though). Besides shadows will not always be accurate in regard of the light source which is supposed to create the shadow itself. It might look good for screenshots but playing with it is not worth it unfortunately, so in the end I decided to get rid of it. It works, just test it.
As you wrote, OR manages shadows only for exteriors so i cannot help for interiors or for shademe plugin. If you disable shademe exteriors shadowing, you should be able to use it only for interiors, but if there are problems, you should ask to shademe, not to me.
Post by malautomedonte on Mar 23, 2020 16:01:12 GMT 1
I was just looking for other users who tried using both things at the same time and eventually some settings that allow making these mods work well together. I must say that after some testing they do not conflict with each other, OR's shadow system for the exteriors overrides the one created by shademe, so in the end the latter works in interiors only as I wanted. As I wrote it is not worth using it in the end, if not for screenshots. It eats up too many fps on certain circumstances and doesn't always work well.