Yes, start with a reinstall. Then, if you don't use Darnified UI, make sure you delete the Menus folder from the OR package before installing it. Also (for now) install Oblivion Stutter Remover and set bReplaceHeap = 1
Last Edit: Jan 18, 2018 14:30:56 GMT 1 by Supierce
With All Natural, SMAA, and HeapReplacement 6, I played last night for over three hours with no crashes whatever. Also, for the first time since Oblivion was released, I can repeatedly exit to the Main Menu, load a different save, play for a while, exit to the Main Menu, load another save, rinse and repeat ad infinitum without a single crash. Previously, it would have been a guaranteed crash after two or three of those reloads. This is with all of the TWMP mods, Better Cities, Immersive Interiors, ElsweyrAnequina, UL, RoC, ToC, and a lot more active.
I've been playing this same basic configuration for years. The difference is that, until now, I'd get the same periodic crashes that we all know and love - especially on interior-to-exterior transitions. I believe OR's new memory manager changes everything!
Clearly something is different with my installation. If I use ANY anti-aliasing other than SMAA all water disappears. With SMAA all is perfect. I'll do some more investigating and see if I can figure out what's causing this.
I use All Natural and Replacement Heap 6 with SMAA and they all work together for me - but only if I use a heap size of 1024. Anything less and I crash like everyone else. I don't know why a heap size of 1024 works for me and almost nobody else, but I'm not complaining. With this configuration, I haven't had a single CTD since installing OR 6.4 (other than testing the lack of heap replacement). Right now I'm a pretty happy camper!
Confirmed! As soon as I set ReplaceHeap to 0, I got the same crash everyone else is seeing. In my case, it's a complete hang at the starting logo rather than a CTD, but that might depend on other factors.
It's the WaterLens effect, which is supposed to trigger when you surface from swimming, but also triggers on interior-to-exterior cell changes. Nobody yet knows why. You can disable it in your OblivionReloaded.ini.
Everyone, if you aren't running All Natural, be sure you've removed menus\options\main_menu.xml from your data folder (if you don't use DarNified UI). Not removing will definitely cause a crash on loading and I want to be sure we aren't getting reports about two different things. (Not saying anyone is - just making sure.)
And since that's a known crash, also try removing menus\prefabs\darn\inventory\inventory_extradata.
Yes, and having Precipitation enabled doesn't crash here. My Nvidia card is in the same ballpark as the others here, so it's not that either. We still have no common denominator. It's interesting that removing All Natural fixes it for some people and the crash log above stops while loading the precipitation shaders. Maybe that gives Alenet a place to start looking.
Okay, this sounds like an All Natural thing (maybe other weather mods as well). My installation of All Natural is pretty customized and only uses vanilla weather. Try this ini and see if it makes a difference. Remember to back yours up first!
You can't just copy/overwrite the files because some of the previous files might need to be removed. Likewise, each new ini might add/remove crucial lines. It's tough when you have a lot of customizations that you want to keep. I back up my customized ini files and then manually copy my custom settings over to the new inis.
Last Edit: Jan 14, 2018 16:18:43 GMT 1 by Supierce
It's not a compilation issue - it works fine here. Have you tried disabling features to pin down the one that's crashing? I'd start with the new features like MemoryManagement , the new water, Volumetric Fog, FlyCam, ect. If it's not one of those, try disabling past culprits like EquipmentManager. Let's see if we can pin this down.
EDIT: I see the OP has virtually all of the new features and EquipmentMode disabled already, so it's probably not one of those.
Adding to my earlier comment, I also love the new volumetric fog! VERY nice implementation. And I just ran through some of my most problematic locations with zero crashes - probably due to the new memory manager. This version is more impressive by the minute!
Last Edit: Jan 14, 2018 16:10:38 GMT 1 by Supierce
The DepthOfField setting is in the [Effects] section of your OblivionReloaded.ini. Try setting it to 0 and see if it helps. Also, the new version of Oblivion Reloaded is available to download. I recommend installing it to see if it solves any of your problems.