Hello. I have my own mod project, which uses animation set altering for player with an OBSE function "SetPlayerSkeletonPath", and it worked well in vanilla. I have several custom skeletons, which have their unique animset and sometimes additional bones. So, I've installed OR, and it's CTD-ing every time when execution comes to skeleton re-target in my scripts. And I've noticed that OR replaces "skeleton.nif" in the default "_male" location. So, the question is - which nodes from that OR skeleton I need to include into my skeletons to resolve that conflict?