So I use ENB, and turned off all of the effects in the ini (including setting ShaderModel3=0) except for the water shader, but in-game the depth of field effect still appears. I even tried setting all the values in the depth of field shader config to 0, but to no avail. Then I tried deleting all the shader files from NVR, and the DOF effect still appears, the only time it doesn't is when I delete the NewVegasReloaded.dll, which is required to use the water shaders. I use ENB's DOF but the DOF from New Vegas Reloaded seems to blur out things I am looking at when my weapon is in the foreground (which might be due to the placement of my weapon on screen from animation mods), so using the DOF from New Vegas Reloaded isn't really an option. If the devs can get back to me with either a solution or fix this in the next update I'd really appreciate it, as I'm making a modlist on the Nexus and would love to add this in.