I'm having a disturbing problem, and its definitely related to HDR but I'm not sure if its how OBR handles worldspaces or if its from a weather mod I have or something.
Point being, I spent a lot of time configuring some nice HDR settings that made Tamriel sunsets look great, but for some reason when I enter an Oblivion gate everything is 95% washed out white, and in Shivering Isles the bloom effect is considerably more distinct than Tamriel. Also Interiors but not Exteriors seem to respond to changing HDR settings in the Oblivion INI which adds another layer of complexity to finding the right settings.
My only solution at the moment is to significantly reduce ToneMappingBlur and increase Linearization in the HDR settings, but this makes it so the effect is much less noticable in Tamriel while the Oblivion planes still having an extreme bloom problem. It seems as if Linearization is treated very differently in an Oblivion plane compared to the overworld, decreasing Linearization in Tamriel results in less washout while it very strongly increases washout in the plane.
Are there any troubleshooting steps I can take to see if there is some interaction between OBR and perhaps, All Natural Weather? If I set the HDR settings to look good in the Oblivion planes do I have any other options for changing the overworld appearance? Does anybody know a way for me to potentially modify the ESMs provided by All Natural so I can change the weather in the SI and Oblivion Plane worldspaces?
Update, I discovered some relevant information. Oblivion Gates seem to cast an extremely large amount of light. Or at least, there is a large amount of white in the texture of the portal animation, which has a tendency to bleach out Bloom and HDR. This could be easily fixed with a mod that lowered the white point of the Oblivion portal texture to reduce or eliminate bloom.
There is something else strange happening in the Oblivion planes though. With Linearization values less than 0.03 and ToneMappingBlur values less than 0.0001, it seems as if the brightness of the Oblivion gate causes the entire screen to bleach temporarily. I'm unsure why but it seems as if the eye adaptation gets confused by the brightness level and takes a few seconds sweeping over the brightness range.
Last Edit: Oct 15, 2019 1:06:19 GMT 1 by nerevarine