I have a very immersion-breaking bug related to Volumetric Fog and I would appreciate some help figuring it out. Basically, the fog is "on the wrong layer" and anywhere the fog is visible it is applied over transparencies, such as spell effects, fires, as well as making the sky very dim. I enabled Oblivion Weather which is the foggiest and took this picture. Notice how the magic effect is normally visible on the nearby ground with no fog, but it becomes much dimmer on the trees and then is almost invisible on the reddish mist.
Last Edit: Sept 8, 2019 17:44:33 GMT 1 by nerevarine
Other relevant info that I just remembered: this spell mod is not to blame. The problem occurrs on a fairly un-modded Oblivion. Toggling Volumetric Fog in the OBR ini makes it clear the problem is OBR's fog and not Oblivion's fog. Other people throughout the Internet have similar graphics issues arising from OBR such as the Detect Life spell being completely useless underwater because the Water shader covers it up. I have a GTX950 and I'm running GOTY Edition in Windows 7.
Last Edit: Sept 8, 2019 18:15:04 GMT 1 by nerevarine
I have since tried a few more things, such as trying different d3d9.dll's and messing around with Oblivion's shader list. Nothing works and the problem is present on a fresh install with no other mods.
Yeah I'm just throwing shit at the fan at this point, nothing worked. Sadly I have to disable most of the extra graphical features because they are broken on my system, though when they work they look amazing. The Oblivion Realm is essentially unplayable due to this fog issue, everything is covered in soup. This is something other people have told me on other forums so its not like it's unique to my system.
These graphical issues are shared by many users so I'm surprised you didn't mention that they are a work-in-progress and mainly for screenshots and not for gameplay.
Also you should change the "edit post" time to more than 30 seconds, I don't even have enough time to proofread my post before the edit time is up forcing me to make another post rather than just editing the previous one with relevant information.
No I think the work you're doing is great and I'm grateful Oblivion now has access to some modern graphical features, helping extend its relevance into this decade.
I do have a problem with the help you've provided me with though. First response - "you're not debugging correctly" instead of "its a proof of concept with some bugs". Second response - "if you're not happy do it yourself" again, not very helpful. I didn't even know the shaders were partially functional. The work you've done is so good that I was surprised that the author let such a glaring issue exist when the rest is *this close* to being perfect.
Managed to extract this screencap. This makes it pretty obvious the Volumetric Fog function does not account for the depth buffer. Now I would appreciate if somebody could give me a straight answer, is this a problem with my machine or has that feature not yet been added?
This is Oblivion Reloaded 6.5.0 btw, 7.0.0 crashes my system even on a clean install.
Last Edit: Oct 13, 2019 21:02:15 GMT 1 by nerevarine