I have a very immersion-breaking bug related to Volumetric Fog and I would appreciate some help figuring it out. Basically, the fog is "on the wrong layer" and anywhere the fog is visible it is applied over transparencies, such as spell effects, fires, as well as making the sky very dim. I enabled Oblivion Weather which is the foggiest and took this picture. Notice how the magic effect is normally visible on the nearby ground with no fog, but it becomes much dimmer on the trees and then is almost invisible on the reddish mist.
Last Edit: Sept 8, 2019 17:44:33 GMT 1 by nerevarine
Other relevant info that I just remembered: this spell mod is not to blame. The problem occurrs on a fairly un-modded Oblivion. Toggling Volumetric Fog in the OBR ini makes it clear the problem is OBR's fog and not Oblivion's fog. Other people throughout the Internet have similar graphics issues arising from OBR such as the Detect Life spell being completely useless underwater because the Water shader covers it up. I have a GTX950 and I'm running GOTY Edition in Windows 7.
Last Edit: Sept 8, 2019 18:15:04 GMT 1 by nerevarine
I have since tried a few more things, such as trying different d3d9.dll's and messing around with Oblivion's shader list. Nothing works and the problem is present on a fresh install with no other mods.