So, hi everyone and yeah, the question is still seems to be unanswerd, because I looked through the threads touching this case but... I don't know what made Alenet to make such a ... well... like VERY not smart decision to FORCE third person dialogs with VERY questionable camera persective in latestt OR but he did what he did(why?) I tried to play around with OR ini file and all I could gain is skyrim-style dialog when camera does not close up to NPC(just adjusting dialog offsets equals to camera offsets lol) but after every dialog(and after every time I load save) camera changes to third person. Annoying, really. Also makes me cry and want to die kills all the immersion this first person camera was meant to give us. So, is there any way to make first person camera great again without disabling camera mod? May be a quick fix from Alenet after all the users told about their struggling from this thing? There are no more DialogFirst/DialogThird lines in ini so documentation seems to be quite old. I also tried to find some way to make EC and OR work together after reading Alenet's last comment on EC on nexus page but if only I know what to do because when I open source files LogicDragon left us I receive "cannot open common.vcproj file" and also building project fails because of errors. Spend my day googling but no result. Creator, why have you abandoned us with this stupid camera? Why?
Last Edit: Sept 6, 2019 18:05:43 GMT 1 by vaultman
Post by Sigurd Stormhand on Sept 8, 2019 13:52:55 GMT 1
You would need positive Y and Z values, I would suggest something like y =40.00' z = 10.00
However, OR handles dialogue differently to Oblivion Vanilla. Where the vanilla game centres on the NPC and zooms in OR centres on the player and adjust the view relative, then orientates on (faces towards) the NPC.
This means that your view of an NPC will depend on how far away you are from them when you initiate dialog.
I don't think this is a particularly good method of doing things for Oblivion, bearing in mind time freezes when you initiate dialog and you might need to use the conversation mini-game - for which you need to see the NPC's face.
Perhaps for the next version of OR Alanet could be persuaded to make the vanilla behaviour an option?
Personally, I'd still like to see the features of Enhanced Camera integrated into OR, including first person arms and the multiple dialogue view options.