When I am in a City like Kvatch, Skingrad or Chorrol and i quicksave or leave a house the game crashes. It says "Oblivion.exe is not working anymore" In a Forum someone told to get to a field with a few trees with a coc command. Wait there 3 days or more and get back over "coc weye" This worked on time but I cant find it anymore and its not really solving the Problem. I have already set all "Enabled" Options in the OblivionReloaded.ini to 0. That doesnt help.
Ok. I know what caused the crashes. Its the Autosave/Quicksave when i am in one of the Minor Cities (not the Imperial Capital) and just in the City area (not in a House or when i load into a house) Normal Saving worked fine. Maybe because these saves are Overwriting the Old Auto/Qicksaves.
I have no perfect solution but I turned on Gameplay Options Save on Rest Save on Wait and Save on Travel Off. Also i can not use Quicksaves.
I'd just like to say thank you to the OP on this post. I've been having the same problem (crash on building exit in Skingrad, Chorrol, etc) and have been troubleshooting it for days. It was only until, in succession, I had uninstalled Oblivion Reloaded that I realized it could be related. Once I disabled autosaves on travel, wait, and rest like the OP suggested that the problem went away.
I really like this mod. The fact that the trees MOVE is pretty amazing.
Unfortunately, every single ctd I have experienced in a fairly modded game has been traced back to Oblivion Reloaded. Because disabling its esp doesn't alleviate most problem(s) (nor does renaming the .dll file), I never suspect it. That's why it takes so long to trace these problems, too. I definitely like this mod, but holy crap. I thought it was supposed to add to stability in addition to graphics. A good rule of thumb I will have to remember is that if I get a ctd, uninstall OR first--it, or possibly its ini setting conflicting with the main game or another mod, is likely the culprit.
The documentation on it is outdated. It hardly mentions anything about what to disable in the main game ini (though it does have some recommended settings on the download page), I've only found out through forum tribal knowledge. There is no section for known mod conflicts. of which there are many. Some ini settings aren't described in the readme, and others in the readme aren't used. Those that are both used and described are given one line descriptions that don't say much about what the setting is actually doing to the game. If it wasn't for the "Oblivion Reloaded for dummies" forum that some guy posted a while back, I never would have figured any of my problems out.
Please, devs... you host this on a commercial site and accept donations, unlike most modders. I know it's a lot of work, but this mod seems to be more trouble than it's worth sometimes. I don't know how many of you get a little kickback, and that's fine I think you should be rewarded for your efforts... and if not, gamers like us are very grateful for your hard work and awesome talent.
But for the love of all that is good in gaming, try to at LEAST update the readme so that it makes sense, is up to date with the currently used settings, and actually describes in detail (more than a 10 word one-line sentance) what each setting does. It would help a lot with troubleshooting this beautiful, wonderful, complicated, and excellent mod.