Post by courierfour on Jun 23, 2017 23:08:37 GMT 1
So i've noticed on my system that this becomes prevalent when using the recommended ini settings for Oblivion Reloaded, would this mean i need to enable the memory purger that comes with this overhaul?
Right now i have a fresh install of Oblivion without the mod enabled, but earlier i had it installed alongside most of my graphical mods, QTP3, Detail Terrain, Grass Overhaul, Arboretum, and the hitching was worse.
Last Edit: Jun 23, 2017 23:11:56 GMT 1 by courierfour
Post by courierfour on Jun 25, 2017 12:08:17 GMT 1
I'm still getting this issue even with the frame manager and purger. I guess it's too much to ask Oblivion to be smooth all the time, but i figure someone must be able to walk around Cyrodiil and not hitch everytime the game loads forts and ruins.
I discovered that my CPU doesn't like shadows, and it's definitely not my graphics card because i had this problem before i upgraded from a 650 (2gb) to a GTX 1060 (6gb).
Did anyone ever find a solution for multi-threading?
I wonder if using the LOD generation tools would help...
Yes, Oblivion definitely does stagger a bit when cells are loading. I don't think there's any way to completely avoid it, but using a SSD helps.
As far as I know, Oblivion generally uses two threads - one for execution and one for background loading. However, its physics engine, Havok, can use up to six threads, which you can set under the [Havok] section in your Oblvion.ini.
You definitely need to run TES4LOD to see distant objects, but that won't help your cell loading issue.
Post by courierfour on Jun 25, 2017 16:38:14 GMT 1
Ah yes, an SSD. I thought it would be enough having an SSHD, but perhaps i do have to consider an SSD proper.
Six threads you say? That's interesting to know. I had been looking around the web about tweaks for multi-threading via the game ini, but opinions seem to be split. Do you know which lines i should change specifically? Also, should i consider using the experimental features in OSR such as iThreadsFixedToCPU as i know some of the lines in Oblivion.ini are duds, apparently.
Post by courierfour on Jun 25, 2017 19:21:39 GMT 1
Thank you. I have an i5 quad-core, so should i set iThreadsFixedToCPU to 2 instead of 4?
I did some testing without OR and the recommended ini settings but with my graphical mods intact and i still got hitching, but not as much this time as walking into the Imperial City Harbour from Weye produced substantially less hitching. My guess now is the most straightforward one, my storage. I've been told that an SSHD is no better than a normal HDD because the OS uses up the cache. I guess the old thing can't handle all the shaders, new textures and new ini settings no matter how powerful my other parts are.
The multi-threading values should help, perhaps they'll allow me to use shadows now. Anyway, thank you very much for your time.